![]() ![]() But this weekend highlighted how important inventory management is to Destiny 2, how underdeveloped and externalized it is, and how Bungie has effectively outsourced a vital and in-demand part of its game to the community. A thing went down for a few days and it hurt the experience that happens all the time in games, and at least Destiny 2 was online during it all. It's relied entirely on third parties to carry it as far as it has," adds reicomatricks, hitting the nail on the head.įor me, that sentiment is what distinguishes this issue from the usual technical hiccup. "This weekend has highlighted that Destiny as a game is operating in the stone age in terms of accessibility tools. I can honestly say I wouldn't have dumped nearly as much time into Destiny without them," echoes another user. "We really are spoiled with these inventory management apps. "I have like 15 builds I like to swap between for different activities and I just have no desire to play much without DIM," writes Reddit user Natekid99. Between fussing with their Vaults, the Destiny 2 community spent the weekend lamenting flashbacks to the pre-DIM drudgery of Destiny 1. Not everyone feels this way, but I'm far from the only one who does. ![]() Because this is not minor stuff here Destiny 2 is considerably and measurably less fun without DIM because the game's inventory system is absolutely archaic. If it sounds strange that the best and most enduring looter shooter on the market is only getting in-game loadouts in its sixth year – long after competitors like The Division 2 – that's because it is indeed strange! I have to wonder how quickly Bungie might've implemented this feature and others if apps like DIM hadn't been carrying all this time. ![]()
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